▲ | concavebinator a day ago | |
Reminds me of a 2D puzzle I solved using Haskell https://github.com/concavegit/tile-placement-puzzle IIRC it kept a list of board states, updated the list of board states by taking each one and applying possible moves, then removed congruencies or any state that did not have a valid next move. The pattern seems similar to your approach that deals with rotations, though in 3D |