▲ | lentil_soup a day ago | |
ah for sure, the context will matter but I'd say that if you're generating and destroying 4 billion objects very fast then probably storing pointers to those objects is already a bad idea! | ||
▲ | simonask a day ago | parent [-] | |
It's mostly a question of whether a user can accidentally or maliciously cause 4 billion objects to be constructed in the same location. Maybe it happens accidentally after the system has been running for a year, and everything comes tumbling down. |