▲ | chickenzzzzu 5 days ago | |||||||
The language committee only makes it harder and more astronauty every year. How many Unreal Engine developers from 2007-2013 understand CPP20/23? | ||||||||
▲ | acuozzo 5 days ago | parent | next [-] | |||||||
I agree with you. I'm no fan of C++. With that being said, it is (and has been) used to produce valuable software. | ||||||||
▲ | Arainach 5 days ago | parent | prev | next [-] | |||||||
You never need to use everything a language provides. You find the parts useful to you or your team and use all of them. I was a C++ developer for a decade and knew a fair amount of the C++13 spec but never needed to use even half of it in production. I've been a Java developer for years and don't know 10% of the standard library there. That doesn't make either language poorly designed by itself. | ||||||||
▲ | a96 5 days ago | parent | prev [-] | |||||||
Reminds me of the (now decades old) humorous observation that the entired R5RS (Scheme) book is shorter than the table of contents of the C++ spec. | ||||||||
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