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yencabulator 2 days ago

Interestingly enough, this is the only mention of scoped_guard in Documentation/. I will definitely argue that (that part of) Rust is way more approachable.

  Using device-managed and cleanup.h constructs
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  
  Netdev remains skeptical about promises of all "auto-cleanup" APIs,
  including even ``devm_`` helpers, historically. They are not the preferred
  style of implementation, merely an acceptable one.
  
  Use of ``guard()`` is discouraged within any function longer than 20 lines,
  ``scoped_guard()`` is considered more readable. Using normal lock/unlock is
  still (weakly) preferred.
  
  Low level cleanup constructs (such as ``__free()``) can be used when building
  APIs and helpers, especially scoped iterators. However, direct use of
  ``__free()`` within networking core and drivers is discouraged.
  Similar guidance applies to declaring variables mid-function.
yencabulator 2 days ago | parent [-]

  #define guard(_name) \
          CLASS(_name, __UNIQUE_ID(guard))

  #define CLASS(_name, var)                                               \
          class_##_name##_t var __cleanup(class_##_name##_destructor) =   \
                  class_##_name##_constructor

  #define __UNIQUE_ID(prefix) __PASTE(__PASTE(__UNIQUE_ID_, prefix), __COUNTER__)
Yeah Rust wins this one hands down, without breaking a sweat, and without really even noticing there was a competition.