▲ | NCine Dev Update 22(encelo.github.io) | |
1 points by encelo 15 hours ago | 1 comments | ||
▲ | encelo 15 hours ago | parent [-] | |
I've just published the Dev Update 22 of my open-source cross platform 2D engine, covering progress from January to August 2025. Some of the highlights: - Introspective Sort: Render queues can now be safely sorted with thousands of commands, thanks to this hybrid algorithm that uses quicksort, heapsort, and insertion sort. - Wet Paper: I have polished the Global Game Jam 2025 game with menus, shaders, crossfades, and joystick vibration. It also inspired new engine improvements like easier input detection. - Job System: The multi-threaded job system is now stabilized, with user semaphores for worker synchronization and a topology-aware thread pinning strategy. - Crashpad Integration: Support for this modern and cross-platform crash reporting solution has been added, together with easy debug info extraction. - Array Class Improvements: Fixed a subtle insertion bug and enabled storing of non-copyable/non-movable objects with new tag-dispatching logic. - Quality-of-Life Updates: Run-time environment variables for configuration, minor engine fixes, and updated CI runners. |