▲ | altairprime a day ago | |
You each view the world differently, and neither of you are right or wrong. I had to learn spherical astronomy to get the East/West flips on basic up-facing first-person charts correct, and I have to invert differently for first- and third-person views in video games. Not to mention the nightmare of how camera independent axes controls sometimes swap “left” and “right” rotation on the Q and E keys because game designers assume that their mental model of CW and CCW inputs is universal across all players and each game has a coin flip chance of being different from the next. It most definitely is not! (Do you slew the camera from the direction, or do you pivot the camera to the direction?) |