| ▲ | VectorLock 9 hours ago |
| Man I gotta give this person props, that is a LOT of effort to get your game to run native ARM64 on Windows. How many people out there are trying to game on ARM64 Windows devices? |
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| ▲ | sunshowers 8 hours ago | parent | next [-] |
| I played Silksong recently on my Surface Pro 11, it worked fine. 2D game with minimal graphics requirements so it's a different case, though. |
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| ▲ | VectorLock 5 hours ago | parent [-] | | Space Station 14 is the same though but it might use some 3d stuff for rendering based on the comments in the blog about issues with OpenGL (or might just use OpenGL's 2D stuff) I know it has some 3d-ish things for visibility shadows but those might just be done in 2D, and from what I've tried SS14 (and SS13) is a 2D game. | | |
| ▲ | gary_0 an hour ago | parent [-] | | OpenGL doesn't really have "2D stuff" (at least not in any version from the last 20 years). It's all a programmable 3D pipeline, which you can do 2D in by just not using the Z coordinate in the shader. However, doing 2D graphics like this tends to be simple enough code that you're less likely to trigger any driver or performance issues. |
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| ▲ | ZeWaka 3 hours ago | parent | prev [-] |
| We get a lot of people wanting to run the game on ChromeOS school laptops, which is also ARM-based. |