▲ | tmtvl 2 days ago | |
As someone who prefers plane-style controls, I would say that have a rather hard time mentally rotating 3D controls. I suppose that's what the article would call 'inverted controls', but the description is terrible: 'push down on the controller to make their onscreen character look down'. A better description would be 'move the right analogue stick back in order to make the camera face down'. Regardless, if motorcycle-style controls (forward to point the camera up) would make me faster but less accurate then I'm not interested. I'm the type to prioritise accuracy over speed. | ||
▲ | filleduchaos 2 days ago | parent [-] | |
The description isn't terrible, though. That's what the input direction is called (see also d-pad down, arrow down) |