▲ | Panzerschrek 2 days ago | |||||||
As I understand having 10000 players in some area isn't a big problem. Processing players isn't that hard. It seems for me to be much harder to simulate the world around players - flowing water, growing trees/crops, redstone circuits, pistons, mobs. In the worst case players may be located very far from each other, so it's needed to simulate up 10000 world regions. Can this server really do this? Or not really? Or maybe it has very limited world size. | ||||||||
▲ | imtringued 2 days ago | parent | next [-] | |||||||
10000 players in one area is pretty hard on its own. The scaling is quadratic since each player receives the updates of all players. Simulation is irrelevant in terms of performance because it is a fixed cost that is shared across all players. | ||||||||
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▲ | worldsavior 2 days ago | parent | prev [-] | |||||||
The intersection between these 10000 world regions is very large, so it's not really simulating 10000 world regions. | ||||||||
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