▲ | michaelteter 2 days ago | |||||||
The two main premises here are flawed. 1. We don't push the joystick up or down. We push forward or pull backward. Our control devices are usually on a plane approximately parallel to the ground. Therefore, we push forward or pull backward. 2. Despite the flawed #1, the default being "push forward" = "go down", and thus providing an Invert Y option, is contrary to how our most natural up/down system works - our head. Our head is mounted on a pivot below it (the neck). Pushing the head forward is generally how we look down, and pulling back makes us look up. Joysticks and game controllers are also mounted with the pivot at the bottom and some length above. If you imagine the joystick like our head, the forward/outward facing edge would be like our eyes. Push the stick forward, and the eyes are now rotated forward and downward. Pull the stick back, and now they are "looking upward". | ||||||||
▲ | filleduchaos 2 days ago | parent | next [-] | |||||||
I think this is pedantic to the point of ironically making your counterargument quite flawed. The directions you are talking about are actually referred to as "up" and "down" in input parlance (not as "forward" and "backward"), and it seems rather obvious that that's how/why the article is using those terms. This isn't even a gaming or controller specific thing - the similar arrow keys are also called Arrow Up and Arrow Down, not Arrow Forward and Arrow Backward, despite your keyboard actually typically being on a plane parallel to the ground. | ||||||||
▲ | ectospheno 2 days ago | parent | prev [-] | |||||||
In over 50 and have inverted y axis all my life. I don’t play games that lack a way to invert. I’m moving my head - just makes sense. Other data that may or may not be related: I have aphantasia and can only visualize while dreaming. I’m good at rotation exercises but am slow. | ||||||||
|