▲ | How Steam can ruin more than 10 years of your work(old.reddit.com) | |||||||
11 points by Improvement 16 hours ago | 5 comments | ||||||||
▲ | bob1029 11 hours ago | parent | next [-] | |||||||
> We released the EA many years ago Early access and the marketing schemes around wishlists are the most ridiculous things to me. If we really want to stand out from the crowd, do a launch like EA did with Apex Legends (I.e., announce/launch full game same day). The game being fun is the most important thing. It's also the most unlikely thing so we shouldn't let it bother us that much when it sucks ass. There are lots of low risk/effort ways to determine if a gameplay concept is viable that don't require a decade of hopes and prayers. Steam is the most hardcore gaming platform. It is very good at detecting charlatans. The market for asset flip low effort trash has been oversaturated for a decade now. Games like the one in the article are dime a dozen. Literally a dozen things just like this launch every single day on Steam and other platforms. You've got to be realistic about the number of participants in this market. Blaming Steam is like blaming gravity at this point. | ||||||||
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▲ | leakycap 15 hours ago | parent | prev | next [-] | |||||||
It sounds like Steam offered a great opportunity to be highlighted across the platform after recognizing a mistake in their system. The author(s) have an opportunity now to showcase their decade of work and instead choose to post a wall of text complaining on reddit. If I had the chance for a no-cost promotional spotlight for my passion project that would put many times more eyeballs on my game than my little wishlist would have, I'd be working around the clock to come up with the best way to capitalize on this really unusual situation. But I guess complaining on reddit is an option, too. | ||||||||
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▲ | Ekaros 11 hours ago | parent | prev [-] | |||||||
I would argue that those people who were going to buy it had already bought it. If you spend multiple years in EA phase, well you should not expect more sales after launch. Unless you are very special and EA was more a teaser say BG3... I doubt there would have been more sales even with the email. |