▲ | 0cf8612b2e1e 6 hours ago | |||||||||||||||||||||||||
Don’t most plugin models work this way? Does VSCode, Vim, Emacs, and friends do anything to segregate content? Gaming is the only area where I expect plugins have limited permissions. | ||||||||||||||||||||||||||
▲ | raincole 12 minutes ago | parent | next [-] | |||||||||||||||||||||||||
> Gaming is the only area where I expect plugins have limited permissions. It's pretty much the opposite. A lot of modding communities' security model is literally just to "trust the community." Example: https://skylines.paradoxwikis.com/Modding_API > The code in Mods for Cities: Skylines is not executed in a sandbox. > While we trust the gaming community to know how to behave and not upload malicious mods that will intentionally cause damage to users, what is uploaded on the Workshop cannot be controlled. > Like with any files acquired from the internet, caution is recommended when something looks very suspicious. | ||||||||||||||||||||||||||
▲ | jabbany 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
Browser extensions also have a relatively robust permissions-based system. If they wanted to, one would guess that browser-ish local apps based on stuff like Electron/node-webkit could probably figure out some way to limit extension permissions more granularly. | ||||||||||||||||||||||||||
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▲ | schmichael 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
vim and emacs are over 30 years old and therefore living with an architecture created when most code was trusted. Encrypting network protocols was extremely rare, much less disks or secrets. I don't think anything about the security posture of vim and emacs should be emulated by modern software. I would say VSCode has no excuse. It's based on a browser which does have capabilities to limit extensions. Huge miss on their part, and one that I wish drew more ire. | ||||||||||||||||||||||||||
▲ | erik 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
> Gaming is the only area where I expect plugins have limited permissions. Do you mean mods on Steam? If you do, then that's down to the individual game. Sandboxing mods isn't universal. | ||||||||||||||||||||||||||
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▲ | gejose 5 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
Perhaps, but I think what you might put onto Obsidian (personal thoughts, journal entries etc) can be more sensitive than code. | ||||||||||||||||||||||||||
▲ | 4 hours ago | parent | prev [-] | |||||||||||||||||||||||||
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