▲ | vnorilo 3 days ago | |
When I was in third grade, I decided I want to make computer games to get more of them. Dad got me started with GW-Basic turtle graphics and I made pictures with them - usually non-functional title screens for my games. At some point I had made a small space ship and was able to make it turn around with the wonderful angle command [1]. However, I could not figure out how to make it move "forward" regardless of the angle. I was also attending an after hours computer graphics club, mostly about Deluxe Paint, taught by a 20-something student (who much later went on to found a GPU company and got acquihired by ATI/AMD). He would help me occasionally, and in this case he took a tiny slip of paper and wrote down a couple of lines about sin and cos. No questions, no explanations, no gatekeeping. Just like that I internalized this foundational piece of trig - later when it arrived in school maths it was easy and obvious for me. I had a practical application, but even more I think was because it started as a need I had, and when given to me, felt like a gift and an enabler. Still much later I studied Seymour Papert's pedagogy and understood I had lived it. I consider myself fortunate. |