▲ | jonbiggums22 4 days ago | |||||||||||||
I'm thinking of people who bought an Occulus Rift, which Meta then purchased and then forced people to associate a facebook account with it which they could then ban causing you to lose access to the hardware (and any games you purchased). A strong incentive to use the facebook account as little as possible since making a throwaway facebook account is now such a PITA. Infuriating since it was a bait and switch on an expensive piece of hardware. I guess the only winning move was to sell the device to some other sucker the moment the facebook purchase of Occulus was announced. Don't worry this requirement was removed. Now you just need a Meta account which is totally different! | ||||||||||||||
▲ | pavlov 4 days ago | parent [-] | |||||||||||||
The Facebook acquisition of Oculus was in March 2014. The hardware that Oculus sold before that was a developer prototype. There was no bait and switch because there was no consumer product. There’s a lot to dislike about Meta, but this complaint doesn’t make sense. If anything, Meta has put millions more of VR devices into consumers’ hands by selling the Quest at a loss. Nobody has to buy it. | ||||||||||||||
|