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ch4s3 3 days ago

Some of there are pretty cools, trying to see if it can run a multiplayer doom.

stopachka 3 days ago | parent | next [-]

Oo cool idea! We don't limit the input size, so you could add more context. I wonder if giving it some docs on Instant's presence [1] could help it do the right thing with Doom. Ideally movements should be ephemeral rather than stored in the DB, and the system prompt we have doesn't say too much about that.

[1] https://www.instantdb.com/docs/presence-and-topics.md

ch4s3 3 days ago | parent | next [-]

Here's my prompt

>Build a simple lofi black and white multiplayer doom clone where players drop in near each other in a procedural generated forest world. The graphics should be 2d in a 3d world. Players enter their name before joining. The DB tracks players names, scores, deaths, total play time. When a players is shot too many times and dies they randomly respawn. Players should spawn within visual range of each other. add some harmless non-players animals that roam around. generate some forest background noise to play. players should make a little sound when they walk that other players can hear. players should be able to hide behind trees. Try to make it fun.

It basically worked. https://www.manyminiapps.com/?c=da20213e-6832-4cd8-ac73-7669...

ch4s3 3 days ago | parent | prev [-]

Thanks again! This really gave me the familiar old feeling of finding something delightful online.

ch4s3 3 days ago | parent | prev [-]

And it works! https://www.manyminiapps.com/?c=da20213e-6832-4cd8-ac73-7669...

Albeit slowly.

stopachka 3 days ago | parent [-]

Great work!

ch4s3 3 days ago | parent [-]

oh no, great work to you getting this strung together as a system.