▲ | everdrive 4 days ago | |||||||
I think it's perplexing that UX has generally gotten worse subsequent to multiple developments which you might expect would make UX better:
But despite this, UIs have consistently gotten worse over the past 10-20 years. I think there are a few possible culrpits.
In concert, you have a UX which is constantly changing, and never really getting better, and often getting worse. | ||||||||
▲ | Sohcahtoa82 4 days ago | parent | next [-] | |||||||
> - There are dedicated UX teams whose sole focus is to improve UX. They don't work like the UX teams of yesteryear. In the early 2000s, companies did user studies. Put a potential user in front of the product, let them use it while the UX team observed. Ask questions to the user afterwards. Make changes, repeat. But that kind of research is expensive, so it's thrown out to instead just collect tons of metrics that likely don't tell a whole story. They think "Users must love feature X because they keep clicking on it!" when the reality is that they're trying to find something else, but the label for X looks related to what they want. I agree with all your points regarding the race to the bottom. I think that's why UIs hide so much information. Older interface designs are considered "confusing" or "cluttered" because there's so much there at a first glance, even if all the buttons elements are grouped by functionality. | ||||||||
▲ | ethbr1 4 days ago | parent | prev | next [-] | |||||||
> There are dedicated UX teams whose sole focus is to improve UX. Imho, this is a big source of the problem. Granted: there are some amazing UX designers and teams out there. But my experience with UX teams has been that in most middle-market companies they're usually less that sort and more the {huge designer ego} + {management consulting political skillset} one. And it's a tough problem to solve! Because ultimately you want someone who can argue very hard for their approach to improving UX (usually against opposition from others). But when someone's ego exceeds their skill, that leads to disaster. And without a strong Jobs-esque "this sucks" arbiter over them, their changes make it to prod. | ||||||||
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▲ | account42 3 days ago | parent | prev [-] | |||||||
> We now have a plethora of UX logging and can see real time where users struggle. No you can't. That telemetry gives you view into how users are experiencing the software is a myth because it doesn't include the actions users don't take and it doesn't include the reasons for actions taken. |