▲ | Telaneo 4 days ago | |
> In a world where distribution of media is (relatively) cheap and easy, we need to think more about how we incentivize the creative process, instead of making it a wild west where anyone is allowed to distribute if they have the bits on them. In a world where everyone pirates, very little worth pirating remains. China seems to be doing that just fine when it comes to manufacturing. Everybody who's doing engineering or design work on products are talking to each other to figure out what works and does when making stuff, and nobody cares about keeping secrets about these things, since it isn't properly enforced anyway, and if you keep one secret and sit on it, without going out there to continue improving, you'll be outclassed by everybody else in a month or a year. Meanwhile, American companies are sitting on 80 years of IP and are unwilling to even consider sharing their hoard even if half of it is functionally useless, just because it might have some value. People are creative by nature. Nowadays they have a whole internet to take inspiration from, but most of it is locked behind bars for no good reason. If we want to incentivise creative work, then copyright is wholly counter-productive in a world where information can freely and rapidly flow. I'd rather see it burn and see what comes from the ashes than let it rot into nothingness. > That's not accurate. Of course if you have a couple hundred subscribers you get nothing from youtube, but neither does a random busker on the subway. Arts are just brutally competitive, and there's way more art being produced than people want to consume. Go ask anyone between 100k and 10m subs. I'm not talking about people who have anything less than that. > Youtube's partner programs are quite generous as other people have pointed out in sister comments. In addition, a good chunk of your premium subscription goes directly to the creators you're subscribed to. And I'd have to give more money to a platform that's hostile to me as a user. No thanks. > This misses my point, but illustrates the weird thought process people go through when assigning value to digital media. When trying to value a desk we're willing to go through the whole shebang: cost of materials, quality of materials, quality of the craftsmanship and how much labour it would have required, the estimated cost of all the manufacturing processes involved, finishing labor costs etc. When if you hollow out a tree to make a boat, it's value goes up. If you then add a hole to it, it's value goes down again. Work or value you put into a product is not directly correlated with the final value on the other side. I couldn't give a shit about how much money a video takes to make. That sounds like a them problem, not a me problem. If you're spending too much money to make something than you can make back on it, then don't do that. Do something else. |