▲ | anthk 4 days ago | |||||||
Inform6 would set these rooms in hours... Just create a Room class, which is something done in miliseconds (basically a room with a 'has light' atrribute), and being creating objects like crazy until the v8 Z-Machine gets exhausted (very difficult as it has been pumped up to great limits). Also the game would run on PC's, Linux/BSD machines, DOS, Classic Macs, Amiga, Ataris, Android, IOS, OSX, RiscOS... everywhere from 16 bit and up. | ||||||||
▲ | davidjhall 4 days ago | parent [-] | |||||||
Yes! According to this post, someone tried to find the max rooms in Inform 7 and stopped at tens of thousands. Took long to compile (not run) and used a lot of memory, but not an issue. https://intfiction.org/t/i7-realistic-max-number-of-rooms/99... | ||||||||
|