Remix.run Logo
numpad0 5 days ago

No offense, but there it this chart, and what this tells me, maybe just me, is that gaming is a niche within VR, not even majority use case. Zuck is probably right about VR/AR being the next big social media, only he's wrong that it'll be like Facebook/Instagram type of social media; it's old Twitter type of social media.

[1]:

Most played VR games

  Rank Name          Curr   24h pk All-time
  1.   VRChat        33,032 46,652  66,824
  2.   War Thunder   26,388 65,589 121,318
  3.   PAYDAY 2      23,513 31,619 247,709
  4.   No Man's Sky  22,509 46,010 212,613
  5.   OBS Studio    11,434 22,388  27,334
  6.   Phasmophobia   7,716 22,789 112,717
  7.   Forza Hz 5     4,940 13,617  81,096
  8.   Assetto Corsa  3,885 13,598  19,796
  9.   OVR Adv. Sett. 3,030  4,299   6,418
  10.  Tabletop Sim.  2,902  7,755  37,198
1: https://steamdb.info/charts/?tagid=21978
croes 5 days ago | parent [-]

To me the chart shows that VR is mainly used for games. And the steam chart don't include the games played directly on the Quest headsets.

numpad0 5 days ago | parent [-]

That's certainly one useful spin, but the red flag here is that these don't correlate well with games known as best VR games to VR communities. What I believe to be a more accurate interpretation is, there's nothing but VRChat in VR, and gaming demand in VR can be ~10x smaller per title relative to it.