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mvx64 a day ago

Understandable. That's kind of the goal, the gameplay is very shallow complexity-wise, so raw responses/difficulty is one way to put some playing time into it.

There are some methods that help a lot, like keeping a completely perpendicular or parallel viewing direction, and adjusting the distance with the corresponding set of thrusters. Even slight angles mean you have to randomly mash forward/backward/left/right and hope to keep a steady orbit, it's not gonna happen.

For what it's worth, even for me now, it would take more than 10 tries probably to beat Master on Mission 1.