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fidotron 4 days ago

Just another voice to say what a hero this guy is. I don't think many people appreciate just how this wasn't the easy home run it might look like with hindsight - there was quite a lot of outright Blender hate at one time, and certainly the games industry has an undercurrent of people quite bitter towards Ton personally, which I have tended to interpret most of the time as envy.

In the last decade the enormous advances in the project lead to it being superficially unrecognizable, and it always reminds me more of Cubase than anything else. Scaling up development so that it got to the stage many more people could contribute was a serious achievement.

My Blender 1.8 manual remains one of my most prized possessions from back when I ran that on a Linux partition and later a way out of date SGI Indigo. Good times.

In any case, Ton, many thanks. A true inspiration.

Edit to add: I wonder if anyone else around here was on elysiun? . . .

Topgamer7 4 days ago | parent | next [-]

I remember when the domain started redirecting to blenderartists.org.

I used to enjoy doing the speed modelling challenges :)

Ylpertnodi 4 days ago | parent | prev | next [-]

> In the last decade the enormous advances in the project lead to it being superficially unrecognizable, and it always reminds me more of Cubase than anything else.

As a very long-time Cubase user, how so?

fidotron 4 days ago | parent [-]

The entire style and structure of the user interface; it has that look and feel of European audio software like Cubase or to a lesser degree Ableton.

Obviously Blender used to be famously quite different from that and basically all other commercial 3D software too. I appreciate that it didn't simply attempt to turn into a Maya/3DS clone.

mstade 4 days ago | parent | prev [-]

I remember Elysiun! :o)

Those were some good time. My handle back then was macke.

fidotron 4 days ago | parent [-]

You know, I am sure I remember that handle! I was "kid tripod", in the UK back then.

Now I'm reminiscing about Yafray . . .