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softfalcon 4 days ago

The extremely accurate and high end terrain generation tools do exactly this. They model different terrain densities, erode-ability, and permeability to then apply rain, snow, tectonic shifts, river erosion, thaw-melt, etc over virtualized eons.

The result is incredibly detailed terrain that is completely unique based on the initial parameters and the randomness of the time-elapsed process that is non-deterministic.

The only downside is that it takes hours to simulate and that's more than most folks are interested in investing in.

Here are some examples of this kind of software:

World machine: https://www.world-machine.com/

Terragen: https://planetside.co.uk/

Vue: https://www.bentley.com/software/e-on-software-free-download...

Gaia: https://www.procedural-worlds.com/products/indie/gaia/