▲ | softfalcon 4 days ago | |
The extremely accurate and high end terrain generation tools do exactly this. They model different terrain densities, erode-ability, and permeability to then apply rain, snow, tectonic shifts, river erosion, thaw-melt, etc over virtualized eons. The result is incredibly detailed terrain that is completely unique based on the initial parameters and the randomness of the time-elapsed process that is non-deterministic. The only downside is that it takes hours to simulate and that's more than most folks are interested in investing in. Here are some examples of this kind of software: World machine: https://www.world-machine.com/ Terragen: https://planetside.co.uk/ Vue: https://www.bentley.com/software/e-on-software-free-download... Gaia: https://www.procedural-worlds.com/products/indie/gaia/ |