▲ | galangalalgol 2 days ago | |||||||
Thanks! That seems like a nice subset for a lot of use cases. You say it isn't functional, which in rust it is hard to be pure, but if you consider it a spectrum, the style you describe is closer than most game code I've seen. | ||||||||
▲ | mvx64 2 days ago | parent [-] | |||||||
Right, it's a spectrum, you can't avoid some things (and rightly so). Another soft rule: no member functions (except for the Scenes); structs are only data, all functions are free functions. Also no operator overloading, so yes, lots of Vec3::add(&v1, &v2). I was hesitant at first but this makes for more transparent ops (* is dot or cross?) and does not hide the complexity. The whole thing is around 6-7kloc and I think it would be possible to rewrite in C++ in a day or two. | ||||||||
|