▲ | account42 5 days ago | ||||||||||||||||||||||||||||||||||
Either licensing issues (maybe they don't own all parts of the closed source shader compiler) or fears that Nvidia/Intel could find out things about the hardware that AMD wants to keep secret (the fears being Unfounded doesn't make the possibility of them being a reason any less likely). Or alternatively they considered it not worth releasing it (legal review isn't free) because the LLVM back-end was supposed to replace it anyway. | |||||||||||||||||||||||||||||||||||
▲ | AnthonyMouse 5 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
> or fears that Nvidia/Intel could find out things about the hardware that AMD wants to keep secret (the fears being Unfounded doesn't make the possibility of them being a reason any less likely) When the fears are unfounded the reason isn't "Nvidia/Intel could find out things about the hardware", it's "incompetence rooted in believing something that isn't true". Which is an entirely different thing because in one case they would have a proper dilemma and in the other they would need only extricate their cranium from their rectum. | |||||||||||||||||||||||||||||||||||
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▲ | shmerl 5 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
> the LLVM back-end was supposed to replace it anyway. Is this still the case? I.e. why shut down the open amdvlk project then? They could just make it focused on Windows only. | |||||||||||||||||||||||||||||||||||
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