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jraph 5 days ago

Isn't this common in the computer game scene? Shouldn't you asume your game will be disassembled, deconstructed, reverse engineered?

Although for old games released before internet was widespread in the general population, it might have not been this obvious.

sim7c00 5 days ago | parent [-]

aslong as it doesnt lead to online cheats having such code is fine. if someone wants to reverse the game find an obscure almost untriggerable bug and then trigger it or play with it. 2.6 year game session is crazy if its not a server, and if its a server, thats still really crazy even for some open-world open-ended game... its a long time to keep a server up w/o restarts or anything (updates?).

looking at the various comments, there might be even some kind of weird appeal to leave such things in your game :D for people to find and chuckle about. it doesnt really disrupt the game normally does it?

lstodd 4 days ago | parent [-]

> if its a server, thats still really crazy even for some open-world open-ended game... its a long time to keep a server up w/o restarts or anything (updates?).

Pretty much doable even without resorting to VM migrations or ksplice. My last one had uptime in 1700s (days). Basically I leased it, put a debian on it and that was that until I didn't need it anymore.