▲ | jama211 5 days ago | |||||||||||||
Same. Something about the metroidvania design with the home hub of the later ones didn’t give the same feeling. It should be run, kill, find secrets, end, next level. | ||||||||||||||
▲ | jeffwask 4 days ago | parent | next [-] | |||||||||||||
I just finished Robocop: Rogue City and it was exactly this a linear level by level shooter that felt like a pure Robocop power fantasy movie. I played new game plus it was so much fun and I never do that. It's like the game industry got a fake memo saying no one wanted linear story-based games anymore. I ended up buying two more Teyon games because I was so happy with their formula and they are playable in a dozen or so hours. Tight, compact, linear, fun story and game play... No MTX or always online BS and they don't waste my time with busy work. | ||||||||||||||
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▲ | Insanity 4 days ago | parent | prev | next [-] | |||||||||||||
This is exactly how I want my FPS games to be. Just linear, run & gun. TBH, I can even do without weapon upgrades or any "RPG" style elements. It's even worse in multiplayer games like COD and BF. As soon as I need to figure out combinations of 5x attachments to guns I lose all my interest in playing the game. That's why I'm still on CS I guess lol. | ||||||||||||||
▲ | lapetitejort 4 days ago | parent | prev | next [-] | |||||||||||||
> find secrets I'll be honest, I don't like this part. I'm a rabid collector. If the game gives a metric to an item, I must have all of the items. I end up killing the flow by scouring the level looking for secrets. This is entirely my fault of course | ||||||||||||||
▲ | bombela 4 days ago | parent | prev [-] | |||||||||||||
The latest DOOM: Dark Ages ditched the home hub. I think it's a really great DOOM game. | ||||||||||||||
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