▲ | jonhohle 5 days ago | |||||||
I’m going to wager that the cutscenes are all XA audio/video DMA’d from the disc. Opening the disc kills the DMA and the error recovery is just to end the cutscene and continue. The program is in RAM, so a little interruption on reading doesn’t hurt unless you need to time it to avoid an error reading the file for the next section of gameplay. | ||||||||
▲ | ad133 5 days ago | parent | next [-] | |||||||
This is a significantly better handling than the previous game (final fantasy viii). My disk 1 (it had four disks) got scratched over time (I was a child after all), and the failure mode was just to crash - thus the game was unplayable. The game had a lot of cutscenes. | ||||||||
▲ | Insanity 5 days ago | parent | prev [-] | |||||||
That’s a solid guess. And if that’s the case, that’s actually pretty good error handling! | ||||||||
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