▲ | lifthrasiir 4 days ago | |
CSS trig functions, combined with mod() and friends, effectively enable seeded random noise functions as they did in shaders. Interesting times. | ||
▲ | bawolff 4 days ago | parent [-] | |
They are also planning to add random() although no browsers support it yet. filter also had some randomness support (via svg <feTurbulance> |