▲ | lapcat 8 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> The app became unexpectedly successful, hitting the top 100 paid utilities What's your definition of "successful"? Mac App Store volume is quite low, especially with upfront paid apps. You're likely averaging only a few unit sales per day, right? Maybe only one unit per day, and even that might be a generous estimate. > A few open-source clones have also appeared on GitHub Is your app open source? If so, that's probably why you're getting copycats. > It seems that derivative apps with plagiarized descriptions and app elements are being approved without issue. Does this signal a shift in App curation? No. Apple's so-called "curation" has always been terrible. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | tTarnMhrkm 7 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You're right, "successful" needs context, especially on the Mac App Store where volume can be low. For me, as a solo dev, it's meant having days with multiple sales. It's more than enough to validate the idea and fund ongoing development, which feels like a huge win. To clarify, my app is not open source. I only mentioned the open-source clones that have also appeared. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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