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Reubend 19 hours ago

Borderlands 4 has a cartoonish art style that doesn't require photorealistic graphics, so it's unforgivable that the game runs so poorly. It has stutters and low FPS on the most expensive hardware available to buy.

ganelonhb 17 hours ago | parent [-]

The “realism” of graphics has nothing to do with performance. It has to do with shaders which, contrary to your point can be expected in a greater degree in a game that uses cartoonish graphics BUT I don’t even think that the shaders are the culprit. It really just is that Unreal Engine 5 requires insanely high specs because of all of the myriad different cutting edge technologies it employs, all of which BL4 seems to take advantage of including Lumen, Nanite, and level streaming (idk the name for it)

Reubend 11 hours ago | parent | next [-]

> The “realism” of graphics has nothing to do with performance.

Obviously I understand your point that computational complexity is different than the extent to which something is realistic. But it's totally wrong that it "has nothing it do with" it.

Photorealistic scenes require high res textures, higher detail levels in geometry, better shadows, better global illumination, etc...

Cartoonish art styles don't necessarily require any of those. They still benefit from them, but with diminishing returns.

It's cool if they want to take advantage of some fancy UE5 features, but the burden to optimize is on them, especially considering that the game's quality settings look like this: https://www.thegamer.com/borderlands-4-optimal-pc-settings/#...

whatevaa 13 hours ago | parent | prev [-]

UE 5 requires so high specs even 5090 can't meet. It's a turd of an engine.

Nanite is a way to make cheaper but lower performance assets (yes, it performs worse than manual Level Of Detail optimizations and quite significantly).

Lumen requirements are so high that for it to perform good you basically have to render at 720p. So they do and then upscale, and it's all blurry and still runs like shit.