▲ | CharlesW 3 hours ago | |||||||
Absolutely, scalable UX is a hard problem, and it's taken Apple nearly two decades to get to this point. But to be able to learn a "Control Center pattern" (for example) and apply that across desktop, tablet, phone, HMDs and TV UXs has real benefits for ordinary users. | ||||||||
▲ | AlexandrB 2 hours ago | parent [-] | |||||||
I don't see it. What I see is a crippled Control Centre in macOS because Apple couldn't be bothered to adapt it for a desktop environment. For example, there's no equivalent to "long tap" on macOS Control Centre, nor does right click do anything. So what you have left is the lowest common denominator of behaviours that could be supported with single-left-click only. This isn't unifying anything, but providing the laziest solution possible for MacOS by copy/pasting the visual design of iOS. Sidenote: Does macOS Control Center even support any shortcut keys? I've honestly never tried, but a cursory search suggests there's no way to map a shortcut key to a Control Center action though you can open it with Fn-C. Again, lazy copy/paste of the iOS UI without adding any of the functionality a desktop power user might expect. | ||||||||
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