▲ | asdhtjkujh a day ago | |||||||
I should know better, but I'm still surprised they're shipping this version of Liquid Glass. Performance is stable but there are so many UI bugs and inconsistencies that haven't been fixed from early betas, including low-hanging fruit that a second year design student would notice. I don't mind change or interface elements moving around but keynote-level UI overhauls should be fully implemented at launch, otherwise people are stuck using a broken OS for a year. At this point I'm doubtful that these will be addressed in the 26.X updates, so the wait begins for 27.0... | ||||||||
▲ | pndy 5 hours ago | parent | next [-] | |||||||
Heh. I can imagine Cook having his own O'Reilly's "We'll do it live!" moment for Liquid Glass initial backlash. Fixing this mess will surely take a while but then they use that as PR in future keynotes, saying how hard they were working on it. | ||||||||
▲ | al_borland 4 hours ago | parent | prev | next [-] | |||||||
This is always how it goes. The big change happens, and it’s refined over time. For what it’s worth, there where threads here on HN where people complained at length about the bugs and inconsistencies in the previous version of the Apple operating systems. | ||||||||
▲ | thewebguyd 18 hours ago | parent | prev [-] | |||||||
Yeah I shouldn't be surprised this was allowed to launch today, but yet I am. I ran the whole beta on all my devices. Every new beta I'd ask myself "Surely they fixed 'x' by now, right?" and we advanced, beta after beta, with the same bugs and performance regressions all the way up to launch. The icons still need to redraw in the settings app and app library. It's overall sluggish. The drop shadows are huge in the finder and other apps top bar. If you turn on always show scrollbars they get cut off at a weird angle due to the excessive corner radius. My iPhone 16 PM runs hot all the time, even on release now, vs. iOS 18. I don't mind the transparency or glass effects. I actually like it in some areas. But man does it need some serious polish and bug fixing, and a lot of time and effort spent on consistency. This should never have went live in this state. I consider .0 just another beta, really. Actual release will probably be .2 or .3 | ||||||||
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