▲ | brookst a day ago | ||||||||||||||||
Love or hate liquid glass, the paradigm shift from "UI chrome is a wrapper around app content" to "UI is overlayed on top of app content" seems like the future. It's well aligned with AR and better separates UI layout from content for different screen sizes. I'm neutral on this first implementation (some good, some bad). But I think the approach will be picked up by essentially everyone. Good news for you, there's nothing saying the overlay UI model has to be transparent. Some will probably be opaque but still floating. | |||||||||||||||||
▲ | hu3 a day ago | parent | next [-] | ||||||||||||||||
I don't buy it. First, AR is currently aspirational at best. After decades of failures. Second, overlaying translucid UI over content makes separation of UI from content worse, not better. Windows Aero tried that 2 decades ago and, while it looked cool, they reverted. | |||||||||||||||||
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▲ | bigyabai a day ago | parent | prev [-] | ||||||||||||||||
> seems like the future Please, please cite sources for this. Without context you are really just drawing conjecture here. Apple certainly seems invested in the idea of an AR future. But users do not - ARkit integrations are few-and-far between, Pokemon Go is a dead fad and Vision Pro failed harder than almost any other contemporary Apple product. It seems less like Apple is skating to the puck, and more like they're begging someone to pass to them. But the rest of the industry seems content ignoring the AR industry to invest away from Apple into stocks like Nvidia. Simultaneously, Apple threw away their stake in consortiums like Khronos, signalling a lack of desire to engage in new software standards. With how many roadblocks Apple is facing here, I have no idea how you'd conclude that forcing AR on their users is a preferred paradigm. | |||||||||||||||||
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