▲ | Daub 2 days ago | |
I have always found it odd how in VFX we spend a lot of time degrading our perfect 3D renders: motion blur, film grain, sensor noise and lens blur, which I would call a defocus. I am interested in the application of this research, and imagine a library of typical cameras and their associated blurs. We have similar libraries of film grain and sensor noises. | ||
▲ | klysm a day ago | parent [-] | |
Similar concepts happen in music production. It’s best to start with a perfect signal and degrade it so it’s not a one way door. |