▲ | valorzard a day ago | |||||||
I wish there were more standalone 3D renderers like this. This, Ogre3D[0], and Wicked Engine[1] seem to be the last of their kind | ||||||||
▲ | dualogy a day ago | parent | next [-] | |||||||
Wicked, fully FOSS for non-console targets, I had some fun with earlier this year, it's a great very-modern full-featured D3D-or-Vulkan renderer under active development with a lively yet cozy-sized community (including a handful of folks taking care of the Linux side). The API is easily learned and can be operated via your game code from Lua or C++ or a mix, as you see fit, with Lua scripts being executable also in Wicked's editor app (Windows/Linux). My hunch is that by sticking to just Windows/Linux/consoles and firmly-decidedly-skipping other cross-platform platforms such as Apple's Metal, mobile's OpenGL, WebGL/WebGPU/WebAssembly, it is kept maintainable, unbuggy (not 100s of bug-tagged Open Github Issues) and capable of ongoing rapid feature iteration. | ||||||||
▲ | skocznymroczny a day ago | parent | prev | next [-] | |||||||
What do you mean by standalone renderers? There's Forge [0], which was used for Starfield. Also, there's nothing stopping you from taking a popular engine and using it as a renderer only. Remaster of Oblivion is running the original game code underneath and using Unreal Engine 5 for rendering. I assume Diablo 2 remaster did something similar because you can seamlessly switch between old and new graphics. | ||||||||
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▲ | modeless a day ago | parent | prev | next [-] | |||||||
Does this one count? http://cubeengine.com/ | ||||||||
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▲ | pjmlp a day ago | parent | prev | next [-] | |||||||
There are a few .NET and Java ones still going at it as well. LibGDX, jMonkeyEngine, FNA, MonoGame, Silk.NET, Vortice | ||||||||
▲ | alecthomas a day ago | parent | prev | next [-] | |||||||
https://hazelengine.com/ is another | ||||||||
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▲ | whstl a day ago | parent | prev [-] | |||||||
bgfx is another option, it's quite active and support modern 3D APIs. | ||||||||
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