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behnamoh 2 days ago

At this point just bring back Flash...

It was so nice and unlocked so much creativity among early web developers. unfortunately Apple contributed to its demise

lpln3452 2 days ago | parent | next [-]

Flash did not disappear because of an unfortunate accident. It disappeared because Adobe was unwilling to fix its outdated system and rampant security flaws.

2 days ago | parent | next [-]
[deleted]
lucasverra 2 days ago | parent | prev | next [-]

Jobs, 2010 https://www.webdesignmuseum.org/web-design-history/steve-job...

hedora 2 days ago | parent | prev [-]

Anyone remember the flash-block plugins to keep browsers from auto rendering malicious flash content?

wslh 2 days ago | parent | prev | next [-]

For the web you can now use Cocos2d-x[1], Godot Engine[2], PixiJS[3], and/or Phaser[4].

[1] https://www.cocos.com/en/cocos2d-x

[2] https://godotengine.org/

[3] https://pixijs.com/

[4] https://phaser.io/

bob1029 2 days ago | parent [-]

Unity also has a very good pipeline for building webgl targets. You can virtually ignore the platform concern until the very end, as long as you aren't being ridiculous with real time lighting and texture resolution.

foofoo12 2 days ago | parent | prev | next [-]

I did wonder why they didn't just switch out actionscript for js and use plain html/svg/canvas. I'm kind of glad they didn't but I think there would have been money in doing so.

PaulHoule 2 days ago | parent [-]

Actually they did, Adobe still makes the Flash authoring tool but they call it Animate, it exports files that work with an HTML/JS player that does almost everything Flash did.

foofoo12 2 days ago | parent [-]

That was news to me!

papichulo2023 2 days ago | parent | prev [-]

Why we would do that when canvas related apis support gpu acceleration?