▲ | taurath 3 days ago | |||||||||||||||||||||||||
If people are making art to get rich and failing, it doesn’t kill artists, who’d be making art anyway, it kills the people trying to earn money from their art. Do we need Quad-A blockbuster Ubisoft/Bethesda/Sony/MS/Nintendo releases for their artistic merit, or their publishers/IP owners needs to make money off of it? Ditto the big4 movie studios. Those don’t really seem to matter very much. The whole idea of tastemakers, who they are and whether they should be trusted (indie v/s big studio, grass roots or intentionally cultivated) seems like it ebbs and flows. Right now I’d hate to be one of the bigs, because everything that made them a big is not working out anymore. | ||||||||||||||||||||||||||
▲ | iamacyborg 3 days ago | parent [-] | |||||||||||||||||||||||||
People are wanting to make a living by making art, not to get rich. I highly recommend reading the book I mentioned as you don’t seem to have a particularly nuanced understanding of the actual struggles at play. Perhaps an analogy you’ll understand is what happens to the value of a developer’s labour when that labour is in many ways replicated by AI and big AI companies actively work to undermine what makes your labour different by aggressively marketing that anyone can so what you so with their tools. | ||||||||||||||||||||||||||
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