▲ | catlifeonmars 3 days ago | ||||||||||||||||||||||||||||
I have a similar problem (available assets drive/limit game dev). What is your workflow like for generative game assets? | |||||||||||||||||||||||||||||
▲ | Waterluvian 3 days ago | parent [-] | ||||||||||||||||||||||||||||
It’s really nothing special. I don’t do this a lot. Generally I have an idea I’ve written down some time ago, usually from a bad pun like Escape Goat (CEO wants to blame it all on you. Get out of the office without getting caught! Also you’re a goat) or Holmes on Homes Deck Building Deck Building Game (where you build a deck of tools and lumber and play hazards to be the first to build a deck). Then I come up with a list of card ideas. I iterate with GPT to make the card images. I prototype out the game. I put it all together and through that process figure out more cards and change things. A style starts to emerge so I replace some with new ones of that style. I use GIMP to resize and crop and flip and whatnot. I usually ask GPT how to do these tasks as photoshop like apps always escape me. The end result ends up online and I share them with friends for a laugh or two and usually move on. | |||||||||||||||||||||||||||||
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