| ▲ | trenchpilgrim a day ago |
| Some images to demonstrate how retro games look on CRT vs unfiltered on a modern display: https://x.com/ruuupu1 https://old.reddit.com/r/crtgaming/comments/owdtpu/thats_why... https://old.reddit.com/r/gaming/comments/anwgxf/here_is_an_e... Modern emulators have post-processing filters to simulate the look, which is great. But it's not quite the same as the real thing. |
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| ▲ | dangson 19 hours ago | parent | next [-] |
| This helps validate my memories of SNES and PS1 games looking so much better when I was a kid than on an emulator today. |
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| ▲ | nomel a day ago | parent | prev [-] |
| > But it's not quite the same as the real thing. To be fair, with modern "retina" HDR displays, it should be very very close. |
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| ▲ | mrob 20 hours ago | parent | next [-] | | The most important element of the CRT look is the fast phosphor decay. This is why CRTs have so little sample-and-hold blur. No other hardware can simulate it perfectly, but a 480Hz OLED display comes close: https://blurbusters.com/crt-simulation-in-a-gpu-shader-looks... | |
| ▲ | hulitu 5 hours ago | parent | prev [-] | | > it should be very very close It should. It isn't. For some obscure reason, VGA colours look different on every modern LCD. | | |
| ▲ | nomel an hour ago | parent | next [-] | | Most modern displays are calibrated, to some reasonable level, and can easily accommodate the very limited gamut of an old CRT, especially anything supporting HDR10. I suspect this is more of "they need to be fudged so they're wrong" more than anything. | |
| ▲ | nomel an hour ago | parent | prev [-] | | Most modern displays are calibrated, to some reasonable level, and can easily accommodate the very limited gamut of an old CRT. I suspect this is more of "they need to be corrected so they're wrong" more than anything. |
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