▲ | dmoy 2 days ago | |||||||||||||||||||||||||||||||
Some of it is that "getting a patent" isn't always a high bar, and the real bar is "successfully using a patent in a lawsuit". Patent examiners don't have the time and resources to thoroughly vet every application, so there are a lot of patents granted that are pretty much worthless. In this specific case I don't know. I would have to ask. | ||||||||||||||||||||||||||||||||
▲ | mort96 2 days ago | parent [-] | |||||||||||||||||||||||||||||||
> Some of it is that "getting a patent" isn't always a high bar Which is a big fucking problem, to be honest. I would not want to enter a lawsuit with Nintendo to try to convince a judge that the patent I'm clearly violating is invalid. If I was making a game with capture/summon mechanics and got a call from Nintendo, I would probably take capture/summon mechanics out of my game if their lawyers were threatening enough. That's the value in unenforceable patents. | ||||||||||||||||||||||||||||||||
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