▲ | Fwirt 5 days ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Other device manufacturers ship hardware built on pre-existing software with some customizations, often using off-the-shelf drivers and software components. Apple is not only selling you a device, they’re selling you an OS and a quite decent software package including options that compete with other paid software offerings. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | cyberax 5 days ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
And? Apple also benefitted from third-party developers writing software for its platform. Remember the "there's an app for that" ads? I think developers deserve to be treated fairly by Apple, not exploited four different ways. Because to develop for Apple you need: 1. Buy Apple hardware, because Apple doesn't provide cross-platform development tools (unlike Android or even Microsoft). 2. Pay $100 a year just to be able to publish the software. 3. Pay 30% of the app income to Apple (this changed only recently). 4. Have to endure odious restrictions imposed only because Apple wants to keep control of its platform. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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