▲ | a_shovel 3 days ago | |
Something I've noticed from automatic palette mappings is that they tend to produce large blocks of gray that a human artist would never consider. You can see it in the water for most mappings in this sample, and even some grayish-brown grass for sRGB. It makes sense mathematically, since gray is the "average" color, and pixel art palettes are typically much more saturated than the average colors in a 24-bit RGB image. It looks ugly regardless. CAM16-UCS looks the best because it avoids this. It gives us peach-and-pink water that matches the "feel" of the original image better. I wonder if it's designed to saturate the image to match the palette? | ||
▲ | growingkittens 3 days ago | parent [-] | |
I notice that many palettes tend to follow the "traditional" color wheel strictly, without defining pink as a separate color on the main wheel. |