▲ | sdallagasperina 2 days ago | |
Really ambitious project, but I’m not convinced building a brand-new kernel is the best way to tackle XR. The hardest problems in AR/VR usually aren’t about the OS itself, but about latency, hardware drivers, and closed SoCs. Saying “we’re removing legacy baggage” sounds nice, but it’d be more convincing if you could point to concrete examples where existing systems like Linux actually get in the way. Otherwise this risks becoming a never-ending side quest instead of a platform people can realistically use. | ||
▲ | ayush_xeneva a day ago | parent [-] | |
Thank you for your comment and we agree that saying "we’re removing legacy baggage" is more like a blank marketing statement if not backed by any real technical answers but yes, the reason for that happening is due to the state of our venture, we're still in initial stages but hopefully the case wouldn't be that for long. The last discussion that we had internally among the team was on bringing real benchmarks in comparison to the industry giants (such as Linux) in the coming few weeks. Also you're right in one sense about how building a new kernel from scratch may not be the best way to tackle XR. But our whole point in creating this kernel was to be able to solve issues like latency and resource optimization on a completely different level and create a lively playground/environment for both software developers and hardware engineers to work on. Basically, we're currently actively working hard towards proving the claims and fulfilling promises that we're currently making! |