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jrtc27 3 days ago

> has a parallel capability stack

There is one stack, the normal program stack that's normal main memory.

> capability pointers

If you use pure-capability CHERI C/C++ then there is only one type of pointer to manage; they just are implemented as capabilities rather than integers. They're also just extensions of the existing integer registers; much as 64-bit systems extend 32-bit registers, CHERI capability registers extend the integer registers.

> requires microarchitectural support for a tag storage memory

Also true of MTE?

> your memory operations also need to provide a pointer to a capability object stored in the capability store

There is no "capability object stored in the capability store". The capability is just a thing that lives in main memory that you provide as your register operand to the memory instruction. Instead of `ldr x0, [x1]` to load from the address `x1` into `x0`, you do `ldr x0, [c1]` to load from the capability `c1`. But `c1` has all of the capability; there is no indirection. It sounds like you are thinking of classical capability systems that did have that kind of indirection, but an explicit design goal of CHERI is to not do that in order to be much more aligned with contemporary microarchitecture.

> The capability store is literally a separate bus and memory that isn't accessible by programs,

As above, there is no separate bus, and capabilities are not in separate memory. Everything lives in main memory and is accessed using the same bus. The only difference is there are now capability tags being stored alongside that data, with different schemes possible (wider SRAM, DRAM ECC bits, carving out a bit of main memory so the memory controller can store tags there and pretend to the rest of the system that memory itself stores tags). To anything interacting with the memory subsystem, there is one bus, and the tags flow with the data on it.

bri3d 3 days ago | parent [-]

> To anything interacting with the memory subsystem, there is one bus, and the tags flow with the data on it.

To the architecture, there is one access mechanism with the tag bit set and one separate mechanism with the tag bit unset, no?

I thought this was the whole difference: in MTE, there is a secret tag hidden in a “normal” pointer by the allocator, and in CHERI, there is a separate architectural route for tag=0 (normal memory) and tag=1 (capabilities memory), whether that separate route eventually goes to some partition of main memory, a separate store entirely, ECC bit stuffing, or whatever?

jrtc27 3 days ago | parent [-]

No. The capability itself lives in normal memory intermingling with data just like any other pointer. There is no "capabilities memory", it is just memory.

In MTE, you have the N-bit (typically 4) per-granule (typically 16 byte) "colour"/tag that is logically part of the memory but the exact storage details are abstracted by the implementation. In CHERI, you have the 1-bit capability tag that is logically part of the memory but the exact storage details are abstracted by the implementation. If you understand how MTE is able to store the colours to identify the different allocations in memory (the memory used for the allocations, not the pointers to the allocations) then you understand how CHERI stores the tags for its capabilities, because they are the same basic idea. The difference comes in how they're used: in MTE, they identify the allocation, which means you "paint" the whole allocation with the given "colour" at allocation time (malloc, new, alloca / stack variables, load time for globals), but in CHERI, they identify valid capabilities, and so only get set when you write a valid capability to that memory location (atomically and automatically). This leads to very different access patterns and densities (e.g. MTE must tag all data regardless of its type, whereas CHERI only tags pointers, meaning large chunks of plain data have large chunks of zero tag bits, so how you optimise your microarchitecture changes).

Perhaps you're getting confused with details about the "tag table + cache" implementation for how tags can be stored in commodity DRAM? For CHERI you really want 129-bit word (or some multiple thereof) memory, but commodity DRAM doesn't give you that. So as part of the memory controller (or just in front of it) you can put a "tag controller" which hides a small (< 1%) fraction of the memory and uses it to store the tags for the rest of the memory, with various caching tricks to make it go fast. But that is just the tag, and that is an implementation detail for how to pretend that your memory can tag data. You could equally have an implementation that uses wider DRAM (e.g. in the case of DRAM with ECC bits to spare). Both schemes have been implemented. But importantly memory is just 128+1-bit; the same 128 bits always store the data, whether it's some combination of integers and floats, or the raw bytes of a capability. In the former case, the 129th tag bit will be kept as 0, and in the latter case it will be kept as whatever the capability's tag is (hopefully 1).