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nemomarx 3 days ago

Wolfenstein came first, Doom followed from the same team. While some doom clones at the time continued to use the Wolfenstein engine it was fairly brief. Rise of the triad is I think the most impressive one using basically the Wolfenstein model?

int_19h 20 hours ago | parent | next [-]

Catacomb 3D (also by id Software) came first. Wolfenstein 3D was a further development of the same tech that happened to be much more popular, hence why people mostly remember that.

As I recall there were a few games using a similar engine at the time, it's just that they didn't left much of an impression. Some examples would be Blake Stone and Corridor 7.

jandrese 3 days ago | parent | prev [-]

Depends where you want to draw the line. You could trace the lineage all the way back to Rogue with its grid map where the player is fixed to the grid and moves in full block increments. Then you had those 3D maze games where you were still on the grid and stuck moving in cardinal directions, but you got a 3D representation of the area. Then Wolfenstein allowed the player to move freely on the same grid map. Finally Doom (finally!) dispensed with the grid and made the map out of vectors.

wduquette 3 days ago | parent [-]

Not knocking your history, but I gotta say that Wolfenstein-3D was like nothing I'd ever seen...and I played the original Wolfenstein on the Apple II--and the original Wizardry as well, which is a lot more to the point than Rogue IMHO. The Wizardry map grid and the Wolfenstein-3D map grid are really similar, now that I think about it.