▲ | amarant 6 days ago | |||||||||||||
I think a large part of it is because modos is really good at partial screen updates. This is also, in my understanding, how they achieve the high FPS rate. The parts of the screen that doesn't update, courtesy of being e-ink, don't use any power at all. LCD will use power if you're looking at a static image, eink won't. And a lot of the time, 95% of the screen is a static image and only 5 percent actually updates. One of Modos' biggest innovations is successfully taking advantage of that. | ||||||||||||||
▲ | ranger_danger 6 days ago | parent | next [-] | |||||||||||||
So it's not actually 75hz all the time then? Depending on what's on the screen? That's unfortunate. I'm imagining a fast scrolling game with complex backgrounds where most of the pixels are changing values every frame, I assume it completely breaks down in that case. | ||||||||||||||
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▲ | lo0dot0 5 days ago | parent | prev [-] | |||||||||||||
The display can only show a video well that has this property of only updating parts of the screen but not everything at the same time? What if the video content is like so? |