▲ | valorzard 3 days ago | |||||||
Feel like the logical extreme of this is a database built for multiplayer games, something like: https://github.com/clockworklabs/SpacetimeDB Though there, you are still writing the main game logic in Rust or C# | ||||||||
▲ | crooked-v 3 days ago | parent | next [-] | |||||||
"Just build all the logic directly in the DB" is something I've thought about before for simple multiplayer online RPGs and the like, where quite a lot of things are effectively just a direct mapping from database to screen. But, using the general idea for 'twitch' gaming is really wild. | ||||||||
▲ | lvogel 3 days ago | parent | prev [-] | |||||||
Yea, I actually thought of the viability of SQL for games while working on DOOMQL. It's just so easy to express a lot of game logic in SQL queries. As an avid OSRS player I was thinking about doing a simple MUD/MMO next. Thanks for the pointer to SpacetimeDB - haven't heard of it before! | ||||||||
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