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3036e4 3 days ago

Great post! Pretty much all that is said about the user interface also applies to the ~contemporary Autodesk Animator for DOS (open source here: https://github.com/AnimatorPro). It has the advantage of running in DOSBox.

Not having layers is frustrating, but also in some way fun. I have not used Deluxe Paint much, but in Animator there is a second Clip screen, it is possible to save and load the clipboard (i.e. "CELs") as well as the current image using keyboard short-cuts, and then there are some other nifty features like "copy everything that changed in this frame since I came here"... The more I play with it the more workarounds I find for things that otherwise would have been easy to do if there were layers.

Also have that set up on my phone, with a lot of on-screen buttons configured in DOSBox. Works well and doesn't come with any of the annoying in-app-purchases and/or ads that all the app painting programs seem to be full of. I even bought a stylus to use with Animator on my phone.

ChristopherDrum 3 days ago | parent [-]

Author here. Thanks for reading, and I'm happy you enjoyed it! I've never touched Animator, but I'm intrigued now.

3036e4 2 days ago | parent [-]

There is a binary of the original 1989 Animator (but compiled around 2010 from BSD-licensed source code I think) here if you want to try it:

https://github.com/AnimatorPro/Animator-Pro/tree/f5ed3/bin/d...

I am sure it is possible to find the Pro version somewhere, but I have not seen a build yet based on the published source code. Pro supported SVGA graphics and had a built-in scripting language, so should be more useful in practice, especially with access to the source code for modifying it (if/when someone figures out how to build it). There have been some attempts to port it to modern platforms, but not sure how that went.