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yladiz 3 days ago

I think that’s a slightly uncharitable take. Yes, it was originally DLC, and yes it is unforgiving, but it’s nowhere near as hard as the White Palace from the first game, and it’s not brutally punishing (you are quite agile and get good upgrades pretty early on).

foresterre 3 days ago | parent [-]

I felt that the beginning of the game is pretty punishing, exactly because you don't have these movement abilities yet.

After getting Swift Step (dash), the game became quite doable. Luckily you get dash a lot faster than in the original game, although I would say, in Silksong it's more a necessity.

I went through Hunter's March without abilities and initially I hated the diagonal pogo jumps. It took a night's sleep to reset my mind, and learn pogo-ing for real.

That also was the lesson I needed to go forward: take your time, consciously clear the environment, and learn the movesets. I have a lot of hours in the original game, and was way too used to sprinting through the environment.

gyomu 3 days ago | parent [-]

Most of the pogos don't require the full diagonal range, you can just trigger the attack when you're really close to the target, which makes it almost a regular downwards jump.

boppo1 3 days ago | parent [-]

Yeah, this was the big insight for me.

sunrunner 3 days ago | parent [-]

And to add, gliding down to allow yourself more time to adjust. It seemed too good to be true first, now I think working exactly as intended.