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qwertytyyuu 3 days ago

Dying 30 times to a boss isn;t that bad…

SyrupThinker 3 days ago | parent [-]

Is it if this constitutes an hour of two of your time, most of which is not actually fighting the boss, but walking back to it?

marginalia_nu 3 days ago | parent | next [-]

You arguably shouldn't be grinding a boss for several hours. The game is taxing and bashing your head against the wall for several hours will just mean you get sloppier and prolong the losing streak.

Take a 15 min break, either go somewhere else in game or better still, in real life. It really makes a world of difference. Dying over and over again from increasingly sloppy mistakes is not anyone's idea of fun.

This is generally true for any mechanically taxing skill. If you push yourself for too long you get tired, and when you get tired you get worse. Learning to identify this as a sign to step away is a very good life skill.

SyrupThinker 3 days ago | parent [-]

> You arguably shouldn't be grinding a boss for several hours.

I agree, unfortunately I'm not even grinding the boss, I am grinding the path to the boss.

> Learning to identify this as a sign to step away is a very good life skill.

Which is why I stopped playing the game instead of letting it waste my time, like many others :)

> Take a 15 min break, either go somewhere else in game or better still, in real life. It really makes a world of difference.

It it is not like I, or every other person struggling with playing the game, have been continuously doing the same boss, for extensively long game sessions. I only have 8 hours evenly spread across the last 5 days.

I've also explored up to Graymoor at this point and picked up a few of the upgrades there, I don't think that is actually the issue here.

Unfortunately basically every encounter up to this point has the same runback tedium to it. So unless one one-tries a boss, which at least did happen twice to me, there seems to be no real way to avoid this tedium because of progression locks.

For comparison, I've played Elden Ring and the DLC, I've never had this much frustration there, because for the most part the struggle was with the bosses, not the perceived busy work of getting to them.

But it doesn't really matter, a good chunk of the players seem to enjoy it, the game doesn't need to appeal to everyone.

Moomoomoo309 3 days ago | parent [-]

Something I think people don't realize is why there's a runback. Primarily, it's there to teach you how to counter enemy attacks, especially common ones, and it helps you stockpile money so you don't need to farm for it. Usually, on the runback, there's enemies that drop rosaries. If you kill them every time, you'll get really good at fighting them and you'll get money each time, so the more you die to the boss, the more money you build up, which means when you do finally beat the boss, you'll have lots of money saved up, and can buy some stuff.

And don't feel bad if you are at 1 health and you have tons of money and you save scum and quit to go back to the bench and try again so you don't lose the money - it's okay, having to grind that money again is silly.

foresterre 3 days ago | parent | prev | next [-]

In Act 1, there's usually a bench fairly close by. Runbacks are often also easy, don't even try to eliminate the enemies, just sprint and jump over them (timing matters of course).

viraptor 3 days ago | parent | prev [-]

Are there actually long runbacks in Silksong? I'm not that far in, but so far they've all been maybe 2 screens long at most which you can cross really quickly.

ianbutler 3 days ago | parent | next [-]

There are several runbacks that are quite painful. I'm on the last bit of the game now and while I've overall very much enjoyed it there's more than a few spots where I thought "this is just tedious".

pferde 3 days ago | parent [-]

A great motivation to get it right this time. :)

ianbutler 2 days ago | parent [-]

True enough! XD

SyrupThinker 3 days ago | parent | prev [-]

I mean, what does long mean in the grand scheme of things? Is a minute or two long?

I think, no, in a vacuum they are fine, at least up to where I got. But even a short thing can get annoying if you need to do it often enough, which is at least my problem, and apparently also that of other players that don't mind the difficulty.

viraptor 3 days ago | parent [-]

It's relative to the boss for me. If the runback is 2x the time of an early fight, it sucks. I know it incentivises learning, but some bosses really do wipe you in a couple of hits at the beginning - a number of times.